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found 488 (107 left). |
Why technical writers have gotta love Microsoft's Inductive User Interface |
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| 361 at 1.0 | HCI | GUI | |
| Article:www.carlsononlinedesign.com/inductive.htm | |||
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Why technical writers have gotta love Microsoft's Inductive User Interface by Janice Carlson In early 2001, Microsoft issued a technical article describing their Inductive User Interface guidelines. What's an inductive user interface? The Inductive User Interface model starts from the premise that software is hard to use.
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Job Accommodation Network Publications |
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| 362 at 1.0 | HCI | Input | |
| Article:janweb.icdi.wvu.edu/media/altinput.html | |||
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Standard keyboards are made for typists who use two hands and ten fingers; alternative input devices are made for computer users with a variety of limitations, including individuals with no hand or finger movement. Available alternative input devices replace the "traditional" keyboard and mouse, translating the movements of a user into directly proportional movements of the computer mouse pointer. For additional information about on-screen keyboards, visit: <http://...
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Choice criteria |
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| 363 at 1.0 | HCI | Testing | |
| Collection:atwww.hhi.de/USINACTS/tutorial/choice.html | |||
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} { gif1on = new Image (113,29); gif1off = new Image (113,29); gif1on.src = "menu1/menu11.gif"; gif1off.src = "menu1/menu21.gif"; gif2on = new Image (86,29); gif2off = new Image (86,29); gif2on.src = "menu1/menu15.gif"; gif2off.src = "menu1/menu25.gif"; gif3on = new Image (128,29); gif3off = new Image (128,29); gif3on.src = "menu1/menu14.gif"; gif3off.src = "menu1/menu24.gif"; gif4on = new Image (123,29); gif4off = new Image (123,29); gif4on.src = "menu1/menu33.gif"; gif4off.src = "menu1/...
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AIGA > Experience Design Case Study Archive |
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| 364 at 1.0 | HCI | Design | |
| Collection:www.experiencedesign.aiga.org/content.cfm?Alias=casestudies | |||
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Welcome to the first release of the AIGA Experience Design Case Study Archive. The key findings - The development of an experience design methodology supports a rapid and cost effective brand marketing campaign focused on defining and delivering user experiences. AIGA 164 Fifth Avenue, New York, NY 10010, USA phone 212 807 1990 fax 212 807 1799 Privacy policy Join Questions?
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Let's Kill the Hard Disk Icon |
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| 365 at 1.0 | HCI | Criticism | |
| Discussion:slashdot.org/comments.pl?sid=25035 | |||
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by melatonin (Score:1) Tuesday December 18, @03:56PM 1 reply beneath your current threshold.2 replies beneath your current threshold.Re:Yah right... by Courageous (Score:2) Tuesday December 18, @02:04PM 1 reply beneath your current threshold.Autocomplete by cygnusx (Score:2) Tuesday December 18, @12:53PM Re:Yah right... Re:glorified directory by gazz (Score:1) Tuesday December 18, @08:13AM Re:glorified directory by rat7307 (Score:1) Tuesday December 18, @05:50PM Re:glorified directory by ...
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Leysia Palen Home Page |
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| 366 at 1.0 | HCI | Mobile | |
| Collection:www.cs.colorado.edu/~palen/ | |||
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Leysia Palen is an Assistant Research Professor in Computer Science at the University of Colorado, Boulder. Leysia Palen and Marilyn Salzman (in press). Leysia Palen and Marilyn Salzman (unpublished manuscript).
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The GNOME Usability Project |
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| 367 at 1.0 | HCI | OS | |
| Homepage:developer.gnome.org/projects/gup/ | |||
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Capable of being used. The Usability Project strives to make the GNOME experience as pleasant and efficient as possible. The Usability Project achieves these goals through the creation of an interface guide defining and evolving the GNOME user interface, working with maintainers to find existing interaction problems through user testing, and the visual/interactive engineering of new desktop components.
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SPEED/ACCURACY TRADEOFFS IN TARGET DIRECTED MOVEMENTS |
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| 368 at 1.0 | HCI | HumanFactors | |
| Article:www.cogsci.soton.ac.uk/bbs/LinkCited/bbs.plamondon.html | |||
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"Centre-Ville" Montreal QC H3C 3A7 ha03@music.mus.polymtl.ca Keywords Speed/accuracy tradeoffs, Fitts' law, central limit theorem, velocity profile, delta-lognormal law, quadratic law, power law. In this perspective, this paper summarizes the kinematic theory of rapid human movements, proposed recently by the first author, and analyzes its predictions in the context of speed/accuracy tradeoffs. Woodworth...
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Usability Methods Toolbox Bibliography |
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| 369 at 1.0 | HCI | ||
| Collection:jthom.best.vwh.net/usability/biblio.htm | |||
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Background Information The following books and articles provide background information about the fields of usability engineering and human factors in general. , The Art of Human-Computer Interface Design, 1990, Addison-Wesley, Reading, MA, ISBN 0-201-51797-3. Broad overview of HCI. Nielsen, Jakob, Usability Engineering, 1993, Academic Press/AP Professional, Cambridge, MA ISBN 0-12-518406-9 (paper) Basic introduction to the entire field of usability.
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A Brief History of Human Computer Interaction Technology |
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| 370 at 1.0 | HCI | ||
| Article:www-2.cs.cmu.edu/~amulet/papers/uihistory.tr.html | |||
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"A Brief History of Human Computer Interaction Technology." This article summarizes the historical development of major advances in human-computer interaction technology, emphasizing the pivotal role of university research in the advancement of the field. Keywords: Human Computer Interaction, History, User Interfaces, Interaction Techniques.
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What is an Intelligent Interface? |
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| 371 at 1.0 | HCI | Adaptive | |
| Article:www.sics.se/~annika/papers/intint.html | |||
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Firstly, we can note two things: An "intelligent system" does not necessarily have an intelligent interface, and neither is a well-designed interface necessarily intelligent. The term "intelligent system" is as difficult to define as the term "intelligent interface", but we can consider the more limited field of knowledge-based systems, which definitely constitute a kind of intelligent systems. Developing intelligent interfaces to knowledge-based systems is by no means an easy task, and can ...
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Information design using card sorting |
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| 372 at 1.0 | HCI | Design | |
| Article:www.steptwo.com.au/papers/cardsorting/index.html | |||
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It should be noted, however, that a card sorting exercise does not produce a finished information design. Card sorting sessions are an important opportunity to involve the actual users in the design process. The card sorting session provides an ideal opportunity to survey the users about their current usage of information.
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xBlog: Personas/Scenarios | XPLANE |
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| 373 at 1.0 | HCI | Design | |
| Collection:xplane.com/xblog/personas/ | |||
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Perfecting Your Personas A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design. · About visual thinking See how businesses are using XPLANATiONS: · Anheuser-Busch · Bechtel · Business 2.0 · BuyPlastics · Digimarc · EmployeeMatters · FloNetwork · Heybridge &...
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Template |
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| 374 at 1.0 | HCI | ||
| Collection:www.dcs.gla.ac.uk/research/groups/listpublications.cfm?group=HCI | |||
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Proceedings of the 10th Safety-Critical Systems Symposium, [Eds. Brewster, S.A. and Murray-Smith, R. (Eds.), Proceedings of IHM-HCI 2001 (Lille, France), Springer.
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Tiresias - Guidelines (Public Access Terminals) |
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| 375 at 1.0 | HCI | Kiosk | |
| Article:www.tiresias.org/guidelines/pat.htm | |||
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Locating and accessing a terminal In places such as shopping centres, car parks, railway and bus stations, locating an information terminal or cash machine can be difficult - particularly for people who are blind or have low vision. Many people now carry cards to access banking terminals. Smart cards A smart card is a credit card sized plastic card incorporating an integrated circuit.
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Designing More Usable ITMs, Kiosks and ATMs |
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| 376 at 1.0 | HCI | Kiosk | |
| Homepage:trace.wisc.edu/world/kiosks/ | |||
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Public Information / Transaction Machines (Fare Vending Machines, Kiosks, ATMs) This information is a collection of the work conducted at the Trace Center and elsewhere in the area of accessibility of Information / Transaction Machines (ITMs). Kiosks and disability access: How to design products that comply with the ADA, and for new government purchasing / contracts - Web resource and other information from KioskCom 2001. Knowledge compilation concerning the accessibility of ITMs ...
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The RESPECT handbook |
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| 377 at 1.0 | HCI | Design | |
| Article:info.lut.ac.uk/research/husat/respect/rp2.html | |||
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The RESPECT project team have produced a handbook, documenting framework and set of methods for user requirements capture and a framework for integrating these methods into the design process. Stage 1 - User Analysis This stage consists of user analysis where the main user groups, their tasks and working environments are analysed. User Requirements Methods A range of user requirements methods have been documented which will gather data to support the user requirements ellicitation process.
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Requirements Analysis Diagram |
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| 378 at 1.0 | HCI | Design | |
| Software:www.manningaffordability.com/S&tweb/HEResource/Process/S2PD.htm | |||
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Define the system's functional architecture in terms of the operations/events that must be performed in order to meet the mission goals of the system. The goal of the function analysis is to assist in defining and allocating functions to the human that are best suited to their capabilities and limitations. Try the Human Engineering Site Map.Direct web site problems to Webmaster.Submit comments on content using our Feedback Form.
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CUErgo: Cornell University Ergonomics Web Site |
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| 379 at 1.0 | HCI | HumanFactors | |
| HomePage:ergo.human.cornell.edu/ | |||
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presents information from Ergonomics research studies and class work by students and faculty in the Cornell Human Factors and Ergonomics Research Group (CHFERG), directed by Professor Alan Hedge, in the Department of Design and Environmental Analysis at Cornell University. Slideshows, tutorials, videos, presentations, Choosing ergonomic products Universal Design principles Computer Workstation ergonomics guidelines Student Projects Grad. visitors ...
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General Concepts of Usability Testing |
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| 380 at 1.0 | HCI | Testing | |
| Article:jthom.best.vwh.net/usability/general.htm | |||
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Usability testing is carrying out experiments to find out specific information about a design. Usually you observe individual users performing specific tasks with the product. This user profile of your product's users is important in developing your test design and choosing your sample subjects.
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