Tools for a Usable Web
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IBM/Ease of Use/Web Design Guidelines 


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www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/../Publish/572
Planning   Getting started on a Web design project. Design   Creating the framework for the site. Bibliography   Research cited in these guidelines.

 

Functional Representation and Reasoning Community 


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182 at 1.0      
huckleberry.sfsu.edu/
Welcome to the home of the Functional Representation and Reasoning Community! This document should serve as an initial search point for information and research in this this subfield of AI. Then use whatever figures become visible to select desired items.

 

WPI AIDG: AI in Design Webliography 


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www.cs.wpi.edu/Research/aidg/AIinD-hotlist.html
This is a collection of potentially useful sources of information about AI in Design, Knowledge Based Design, Intelligent CAD, Computational Approaches to Design, and Design Theory & Methodology. There are also separate sections for announcements, for general information about Engineering Design, for books, for university courses, and for prominent US-based design researchers. This list provides links to announcements of conferences, workshops and special issues of journals that are about AI ...

 

3mirrors.rtf 


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184 at 1.0   HCI   
Article:www.dgp.toronto.edu/OTP/papers/bill.buxton/3mirrors.html
Furthermore, it can well be argued that things are even more distorted if we look at how the technology reflects less visible human traits such as cognition, or social interactions. 3 Mirror One: How we sense and control Look and feel The notion of Look and Feel primarily encompasses aspects of the user interface that are reflected by our first mirror. (1986), User Centered System Design: New Perspectives on Human-Computer Interaction.

 

Feature 


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185 at 1.0   HCI  GUI 
Article:www.wired.com/wired/archive/5.02/fflifestreams.html
Aliens/UFOs Computer Games Computer Ref. Lifestreams takes a completely different approach: instead of organizing by space, it organizes by time. Almost as radical as the ideas of Lifestreams is that the project was developed by a computer science professor.

 

GOMS 


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186 at 1.0   HCI  GUI 
HypertextNode:ei.cs.vt.edu/~cs5724/g2
CS 5724: Models and Theories of Human-Computer Interactions Fall 1996 Pros and Cons of the Approach Send e-mail to the GOMS Group.

 

UIML: An Appliance-Independent XML User Interface Language 


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187 at 1.0   Web   
Collection:www8.org/w8-papers/5b-hypertext-media/uiml/uiml.html
Second, user interfaces differ dramatically in complexity (e.g, PC versus cell phone interfaces). This paper introduces such a language, the User Interface Markup Language (UIML), an XML-compliant language. <interface name="Figure5" class="MyApps"> <description>...

 

Publications, Recent Wrtings, and Recommended Readings 


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188 at 1.0   HCI   
Article:www.jnd.org/dn.pubs.html
Being Analog (Chapter 7 of "The Invisible Computer. Commentary: Human error and the design of computer systems. These people never read "Information Rules" (see below): don't they realize that software is supposed to have faults -- otherwise, why would people ever buy the upgrade?

 

Agents 


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189 at 1.0   HCI  Agent 
www.jnd.org/dn.mss/agents.html
How might people interact with agents. But the main difficulties I foresee are social, not technical: How will intelligent agents interact with people and perhaps more important, how might people think about agents? Perhaps the most relevant predecessors to today's intelligent agents are servomechanisms and other control devices, including factory control and the automated takeoff, landing, and flight control of aircraft.

 

WWW9 Proceedings: Welcome 


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190 at 1.0   Web   
Collection:www.www9.org/w9cdrom/contents.html
WWW9 Proceedings: Welcome NoMetaDescription CONTENTS Performance Security Rich Queries XML Session-1 Mobile Access Storage Infrastructure Web Characterization Practice and Experience Hypermedia and Link Analysis Search and Ranking Tools Hypermedia Architecture Caching Data Mining XML Session-2 E-Commerce Content and Control Performance: Integrating User-Perceived Quality into Web Server Design - Nina Bhatti, Anna Bouch, and Allan Kuchinsky Analyzing Factors That Influence End-to-End Web ...

 

Embedded Systems Programming - February 2001 - Usability for Graphical User Interfaces  


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191 at 1.0   HCI  GUI 
Article:www.embedded.com/internet/2001/0102/0102ia1.htm
Adding a graphical display to your product may allow you to add more features in a smaller space, but it also raises usability issues. Last December I discussed usability principles that applied to any user interface, but concentrated on those with knobs, buttons, and switches ("Principles of User Interface Design," p. While the user is manipulating the custom controls, information related to the changes may be displayed on the graphics screen.

 

C 


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192 at 1.0   WebTech  Visualization 
Collection:www.parc.xerox.com/istl/members/woodruff/publications.htm
  “Using Thumbnails to Search the Web.”  To appear Proc.   “Getting Portals to Behave.”  Proc.   “Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach.”  Proc.

 

IBM Systems Journal, Vol. 35, Nos. 3&4, 1996 


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193 at 1.0   HCI  UserModeling 
:www.media.mit.edu/projects/isj//SectionB/398.htm
3&4, 1996 NoMetaDescription IBM Systems Journal, Vol. 3&4, 1996 created and maintained by Walter Bender walter@media.mit.edu IBM Systems Journal, Vol. 3&4, 1996 For want of a bit the user was lost: Cheap user modeling J. Orwant The more a computer knows about a user, the better it can serve that user.

 

Publications, Recent Wrtings, and Recommended Readings 


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Article:www.jnd.org/dn.mss/../dn.pubs.html
Photo from: Norman, D. A. (1994) Defending human attributes in the age of the machine. Commentary: Human error and the design of computer systems. Communications of the ACM, 33, 4-7. Norman, D. A. (1994).

 

bryanboyer: Web99 Austin: Utilizing Hidden Information Spaces 


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HypertextNode:www.bryanboyer.com/presents/hiddeninfo/1.html
Physical space inside the window is a large limitation. Utilize implicit spaces both to supplement explicit information and to provide user interaction feedback. Provide extra content Utilize different navigational paradigms Increase ease of use

 

Design Considerations for Spatial Metaphors: reflections on the evolution of viewpoint transportation systems 


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www.uia.org/uiadocs/spatialm.htm
This note assumes that the future evolution of the use of spatial metaphors in interface design will not be focused on any single metaphor. This function is important with respect to user learning, user preferences for information organisation and cultural biases and preferences in information organisation. Spatial metaphors can be seen as vital to retaining posses sion of information and avoiding "memory leakage" or the effective "dismemberment" of one's information ...

 

Cora Research Paper Search  


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197 at 1.0   HCI   
Collection:www.cora.justresearch.com/Human_Computer_Interaction/Interface_Design/index.authors.html
Mitsubishi Electric Information Technology Center America, Three-Dimensional Computation Visualization Authors' Authority: 1.03e-05,      Authority: 0.00675,      Hub: 0,      Reference Count: 1 John T. Stasko Graphics, Visualization, and Usability Center College of Computing Georgia Institute of Technology Design Tradeoffs in Implementing Real-Time Channels on Bus-Based Multiprocessor Hosts Authors' Authority: 1.01e-05,   ...

 

Usability First Glossary 


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Glossary:www.usabilityfirst.com/glossary/glossary.taf
Usability First Glossary NoMetaDescription   Usability FirstMain Sections     Home Page   newcomers   usability resources   website design   groupware   goms     usability resources subsections       usability links   bibliography   forums   glossary     want to submit a term?

 

Untitled 


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www.smu.edu/~rmason/Info-Anx/InfoAnx6.html
Untitled NoMetaDescription INFORMATION ANXIETY CHAPTER SIX CHAPTER SIX LEARNING IS REMEMBERING WHAT YOU ARE INTERESTED IN Theme Quote: Learning can be seen as the acquisition of information, but before it can take place, there must be interes. ; interest permeates all endeavors and precedes learning. GETTING PERMISSION TO LEARN Interact with information, with books, with cities.

 

Cognitive Psychology Lecture Notes (STM) 


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www.alleydog.com/cognotes/stm.html
visual information = icon visual information automatically registered in iconic memory Duration = icon lasts . or low tone; they reported corresponding top, middle, or bottom row of display) Results: whole report = 4.5 items partial report = 9 items (accuracy rate X # letters in display) (100% X 9 items = 9 items) in partial report, with longer delays between stimulus presentation and sounding of the tone to report...

 

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