Tools for a Usable Web
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Untitled 


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281 at 1.0   HCI  Screens 
Collection:www.cc.gatech.edu/gvu/ii/
Untitled Connection Failure Screens http://www.cc.gatech.edu/gvu/ii/

 

AskTog: Magic and Software Design 


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282 at 1.0   HCI   
Article:www.asktog.com/papers/magic.html
" (1993), "Principles, Techniques, and Ethics of Stage Magic and Their Application to Human Interface Design," Proceedings of INTERCHI, 1993 (Amsterdam, The Netherlands, April 24-29, 1993). Software designers are struggling to generate more effective illusions for purposes of communicating to their users the design model of their applications (Heckel, Laurel, Norman, 1983, 1986, 1988, Rubinstein & Hersh, Shneiderman, 1992). Don Norman calls it the "System Image,"...

 

Interaction Design Website - John Wiley & Sons, Ltd. 


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283 at 1.0   HCI  Design 
Collection:www.wiley.co.uk/wileychi/interactiondesign/sample.html
Interaction Design Website - John Wiley & Sons, Ltd. Chapter 1.   What is interaction design? Chapter 2.   Understanding and conceptualizing interaction Interview with Terry Winograd

 

Aesthetics and Usability 


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284 at 1.0   HCI  Criticism 
Article:home.att.net/~kiana.matthews/independent_study/Aesthetics_Paper.htm
Aesthetic connotations, moreover, are inevitable: there is no such thing as 'neutral' design" [25]. In this paper, I will discuss the relationship between aesthetics and usability with respect to user interface design as well as specific techniques to insure an aesthetically pleasing design. These components are color, typography, icons, layout, and economy of visuals. Schwinn's color scheme consists of five colors: black, white, blue, red, and tan.

 

Untitled 


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285 at 1.0   HCI  GUI 
HypertextNode:www.otal.umd.edu/SHORE98/bs09/abstract.html
    This study investigates the selection of an item from two styles of list boxes. The drop-down box and multi-column box are two user interface components that are frequently used in the Windows 95/NT 4.0 user interface.     Our results indicate that the multi-column list approach yields a faster user response time as well as reduced error rates.

 

Jef Raskin 


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286 at 1.0   HCI  GUI 
Collection:www.jefraskin.com/forjef2/jefweb-compiled/unpublished/widgets_of_the_week.html
More sophisticated users can do tricks such as "shift-click" additional items on the left and then add the selected items all at once by using the ADD button. "The user is required to press enter or click the mouse button many more times than is necessary to enter information. "When a search option is selected, the cursor should appear in the appropriate text box so the user can start entering information without having to click the box with the mouse or press the TAB ...

 

GTA Homepage 


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287 at 1.0   HCI   
Collection:www.cs.vu.nl/~martijn/gta/
This page contains information about Groupware Task Analysis. G.C. van der Veer, M. van Welie, Task Based Groupware Design: putting theory into practice, In: Proceedings of DIS 2000 , 17-19 August 2000, New York, United States. (PDF) M. van Welie, G.C. van der Veer Structured Methods and Creativity - a Happy Dutch Marriage, In: Proceedings of Co-Designing 2000 , 11-13 September 2000, Coventry, England.

 

Euterpe, a Task Analysis Tool 


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288 at 1.0   HCI  UserModeling 
Software:www.cs.vu.nl/~martijn/euterpe.html
Euterpe For page statistics click .. 20/08/99 Added a web page about development plans for Euterpe. Euterpe is a Task Analysis tool developed at the Vrije Universiteit Amsterdam.

 

Martijn van Welie's Publications 


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289 at 1.0   HCI  UserModeling 
Collection:www.cs.vu.nl/~martijn/publications_all.html
M. van Welie, G.C. van der Veer, A. Eliëns, In: International Workshop on Tools for Working with Guidelines, pp. G.C. van der Veer, M. van Welie, In: Proceedings of DIS 2000, pp. M. van Welie, G.C. van der Veer, In: Proceedings of Co-Designing 2000 , pp.

 

User Interface Software Tools 


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290 at 1.0   HCI   
Software:www-2.cs.cmu.edu/afs/cs/user/bam/www/toolnames.html
Key for classifications: IB = Interface Builder, Proto = Prototyping Tool, Mac = Macintosh. PC = IBM-PC compatible system. , UNIX/Motif, UNIX/ASCII, VMS/Motif, VMS/ASCII, OS/2, Windows (3.1, NT, '95), Virtual Toolkit, UIMS.

 

RESPECT Methods 


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291 at 1.0   HCI  Design 
HypertextNode:www.ucc.ie/hfrg/projects/respect/urmethods/methods.htm
Summary of methods and approaches by stage [Back to Title page] [Go to Methods Table (by Special Needs)] [top of page] Design http://www.ucc.ie/hfrg/projects/respect/urmethods/methods.htm

 

Publications 


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292 at 1.0   HCI  Design 
Collection:camis.stanford.edu/projects/mecano/publicat.htm
Puerta, A.R. Supporting User-Centered Design of Adaptive User Interfaces Via Interface Models. Puerta, A.R., and Maulsby, D. MOBI-D: A Model-Based Development Environment for User Centered Design. Puerta, A.R., and Maulsby, D. Management of Interface Design Knowledge with MOBI-D. IUI97: International Conference on Intelligent User Interfaces, Orlando, January 1997, pp.

 

Knowledge Base - Observation methods and tips for usability testing 


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293 at 1.0   HCI,WebHCI  Testing,IA 
Article:www.interactionarchitect.com/knowledge/article19991212shd.htm
"Unobtrusive observation" means you observe what test users do and refrain from interacting with them. "Obtrusive observation" means you interact with test users, e.g. by asking questions. The second method is "obtrusive observation", which means you are allowed to explain design decisions, ask questions, or engage the test user in a discussion.

 

Introduction To the USE Questionnaire 


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294 at 1.0   HCI  Testing 
Database:www.mindspring.com/~alund/USE/IntroductionToUse.html
  For many applications, Usability appears to consist of Usefulness and Ease of Use, which influence one another.   Users appear to have a good sense of what is usable and what is not, and can apply their internal metrics across domains. Factor analyses following each study suggested that users were evaluating the products primarily using three dimensions, Usefulness, Satisfaction, and Ease of Use.

 

Articles 


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295 at 1.0   HCI   
Collection:www.cs.umd.edu/hcil/members/bshneiderman/umlpapers/articles.html
A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. Formulating queries on networked information systems is laden with problems: data diversity, data complexity, network growth, varied user base, and slow network access. Keywords: User interface, direct manipulation, dynamic query, metadata, query preview, query refinement, EOSDIS.

 

Resources : Reference information : Questionnaire resources  


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296 at 1.0   HCI  Surveying 
Collection:www.usabilitynet.org/resources/references/questionnaries.asp
This page is a list of usability questionnaire resources, extending the information presented on the questionnaires page of Usabilitynet. This is a mature questionnaire whose standardisation base and manual have been regularly updated. The questionnaire is well researched and detailed statistical information is given.  Downloads of English and German versions are available. There is no standardisation base for it but it is public domain.

 

SHORE 2001: Student HCI Online Research Experiments 


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297 at 1.0   HCI   
Collection:otal.umd.edu/SHORE2001/
SHORE 2001: Student HCI Online Research Experiments During the Spring 2001 semester, 12 student teams conducted empirical studies of user interfaces as their term-length project in Computer Science 434/838: Human Factors in Computer and Information Systems taught by Dr. Ben Shneiderman, Director, Human-Computer Interaction Lab.

 

Doug Engelbart 1968 Demo 


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298 at 1.0   HCI  Design 
Demo:sloan.stanford.edu/MouseSite/1968Demo.html
Word processing beginning with "blank piece of paper," text entry, Illustrates cut, copy, file creation including header with name, date, creator. Doug demonstrates capability of NLS to jump between levels in the architecture of a text, making cross references, creating Internal linking and live hyperlinks within a file. Doug illustrates creation of links and "jumping on a link.

 

Power, Perception and Performance 


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299 at 1.0   HCI   
Article:www.slis.indiana.edu/adillon/P3.html
Power, Perception and Performance   Power, Perception and Performance: From Usability Engineering to Technology Acceptance with the P3 Model of User Response Andrew Dillon, Indiana University  and Michael Morris, Air Force Institute of Technology  Abstract Usability engineering (UE) methods attempt to ensure that designs can be used; unfortunately, ability to use alone does not determine willingness to use an application.   Keywords Usability engineering, technology ...

 

Notes on Design Practice, by Thomas Erickson 


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300 at 1.0   HCI  Design 
Article:www.pliant.org/personal/Tom_Erickson/Stories.html
This means that the design process usually involves a team of designers from different disciplines, and that the team must interact with the prospective users of its product and with the much larger organization of which it is a part. First, it discusses communication within the organization in which design takes place, as well as communication within the design team and between the design team and the users. Regardless of the explicit reason for their creation, many design artifacts play a...

 

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