Tools for a Usable Web
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Carson Reynolds - Interface Research 


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441 at 1.0   HCI  Adaptive 
Collection:web.media.mit.edu/~carsonr/old_index.html
Adaptive Behavior Research Group II Adaptive Behavior Research Group Adaptive Computation Adaptive Computing at Stanford Adaptive Distributed Systems Adaptive Networks Laboratory Adaptive Systems and Interaction - Home Adaptive Systems Group, Navy Center for Applied Research in AI, NRL AF Technology Program - Adaptive Systems Berkeley Reconfigurable Architectures, Systems, and Software index BT - Future Technologies Group Center for Adaptive Behavior and Cognition COMPLEX ADAPTIVE SYSTEMS ...

 

The ten reasons why ease of use doesn't happen on engineering projects - UIWEB.COM 


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442 at 1.0   HCI  Criticism 
Article:www.uiweb.com/issues/issue22.htm
1. Ease of use is not an explicit project goal This one seems obvious, but for many projects, ease of use is never a stated project goal . Quick Solution: Any development project must have clearly defined goals that team leaders agree to. Quick solution #2: Once the goals for a project are defined, a team leader has to work to make the goals actionable.

 

When good interfaces go crufty 


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443 at 1.0   HCI  Criticism 
Article:mpt.phrasewise.com/stories/storyReader$374
But what if cruft makes its way into the human-computer interface? If you wanted to load a second program, or go back to the file manager, you first chose a menu item called “Quit” to unload the first program. So, Windows’ designers invented something called the “Start menu”, which contained a “Programs” submenu for providing access to programs.

 

Bringing Design to Software 


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444 at 1.0   HCI   
HypertextNode:hci.stanford.edu/bds/
In this landmark book, Terry Winograd shows how to improve the practice of software design, by applying lessons from other areas of design to the creation of software. The book contains essays contributed by prominent software and design professionals, interviews with experts, and profiles of successful projects and products. Subsequent chapters turn to the designer and the design process, with contributions from designers and design experts, including David Kelley, Donald Schön, and ...

 

Current Vita 


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445 at 1.0   HCI   
Collection:people.cs.vt.edu/~carroll/papers.html
nbsp; Proceedings of CHI90:  Human Factors in Computing Systems (Seattle, WA, April 1-5).  New York: ACM, pp. Communications of the Association for Computing Machinery, 37/12, 29-35. Carroll, J.M.  1996. Carroll, J.M. 2001. Community computing as human-computer interaction.

 

Spatial File Browser 


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446 at 1.0   HCI  OS 
Software:www.dgp.toronto.edu/~mjmcguff/csc2537/project/report/
spatialBrowser is a file browser offering a dual view of and a 2D spatial view, where files can be freely arranged. The 2D spatial view shows the contents of the currently selected folder, and can be panned and zoomed with the mouse. Note that if you arrange any of the files in the 2D spatial view of the browser, a hidden .

 

The Centre for Learning and Teaching Through Technology 


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447 at 1.0   HCI  Testing 
Article:lt3.uwaterloo.ca/UWProjects/LT3researchLab_papers/InterfaceAnalysis.html
by Jonathan Swallow, Don Hameluck, and Tom Carey Abstract: If an applications User Interface (UI) is instrumented, UI events highly associated with user problems can be automatically recorded. If the application's user interface is instrumented, these sorts of UI activity can be automatically recorded as trace logs. 2 Method: Six participants took part as users in a traditional single-user-per-session laboratory usability test.

 

Anthony Hornof's Home Page 


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448 at 1.0   HCI  UserModeling 
HomePage:www.cs.uoregon.edu/~hornof/
Anthony Hornof is an Assistant Professor in the Department of Computer and Information Science at the University of Oregon. Professor Hornof's primary research interest is human-computer interaction (HCI). Follow this link--Cognitive Modeling and Human-Computer Interaction--for a much more detailed description of Professor Hornof's research at the University of Oregon.

 

HOW USERS REPEAT THEIR ACTIONS ON COMPUTERS: PRINCIPLES FOR DESIGN OF HISTORY MECHANISMS 


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449 at 1.0   HCI   
Article:pharos.cpsc.ucalgary.ca/Dienst/UI/2.0/Describe/ncstrl.ucalgary_cs/1987-279-27
Reformulated as empirically-based general principles, these provide design guidelines for history mechanisms specifically and modern user interfaces generally. Display a selected page in one of the following formats (document has 8 pages). NCSTRLThis server operates at University of Calgary - Computer Science Technical Reports.

 

An improved method of studying user-system interaction by combining transaction log analysis and protocol analysis 


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450 at 1.0   HCI  Testing 
Article:informationr.net/ir/7-4/paper139.html
The paper reports a novel approach to studying user-system interaction that captures a complete record of the searcher's actions, the system responses and synchronised talk-aloud comments from the searcher. The approach is set in context by a discussion of transaction logging and protocol analysis and examples of the search logging in operation are presented. The collection of transaction logging data of end users searching full text electronic information sources in a natural setting poses ...

 

IBM Research | Watson | Cambridge | Papers (Public Technical Reports) 


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451 at 1.0   HCI   
Collection:domino.research.ibm.com/cambridge/research.nsf/pages/papers.html?Open
The papers listed below are the public technical reports published by IBM Watson Research in Cambridge. For more information or to order a hardcopy, contact us. 02-06 What Makes a Representative User Representative?

 

Human-Computer Interaction: Publications of Matthias Rauterberg 


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452 at 1.0   HCI   
Collection:www.ipo.tue.nl/homepages/mrauterb/references-hci.html
In: Virtual Environments 2002 --  Eurographics Workshop Proceedings (W. Stürzlinger & S. Müller,  Eds. Human-Computer Interaction--INTERACT-99 (vol. Human-Computer Interaction--INTERACT'95 (pp.

 

Cognitive Engineering: Publications of Matthias Rauterberg 


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453 at 1.0   HCI   
Collection:www.ipo.tue.nl/homepages/mrauterb/references-ce.html
From novice to expert decision behaviour: an automatic modeling approach with Petri nets. Engineering Psychology and Cognitive Ergonomics (EPCE), Vol. Symbiosis of Human and Artifact: Human and Social Aspects of Human-Computer Interaction--HCI'95 (Advances in Human Factors/Ergonomics, Vol.

 

Available papers 


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454 at 1.0   HCI   
Collection:www.uclic.ucl.ac.uk/harold/srf/index.html
(1998) Specification-led Design (1998) Successful User Interface Design from Efficient Computer Algorithms (2000) Symmetry for successful interactive systems (2002) Systems, Manuals, Usability and Graph Theory (1994) Treat People Like Computers? Keywords:  Design principles, Gadgets, User interface design. Available as: Adobe PDF H. Thimbleby, "Creating Discerning Users,"Working paper Keywords:  Computer literacy, User interface design, Working paper.

 

Usability and Open Source Software 


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455 at 1.0   HCI   
Article:www.cs.waikato.ac.nz/~daven/docs/oss-wp.html
We describe how existing human-computer interaction techniques can be used to leverage distributed networked communities, of developers and users, to address issues of usability. This paper examines how the open source development process influences usability and suggests usability improvement methods that are appropriate for community-based software development on the Internet. Indeed the whole rationale behind the user-centred design approach within human-computer interaction (HCI) ...

 

Secure Interaction Design 


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456 at 1.0   HCI   
Article:www.sims.berkeley.edu/~ping/sid/
Secure Interaction Design Secure Interaction Design more secure system is a more reliable, more effective system: hence, a more usable system. Read User Interaction Design for Secure Systems (356 kb PDF, updated 3 Dec 2002).

 

SIGHCI - AMCIS02 Mini-Track on HCI 


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457 at 1.0   HCI   
Collection:melody.syr.edu/hci/amcis02_minitrack/index.cgi
Human-Computer Interaction (HCI) is an interdisciplinary field that has attracted many researchers, educators, and practitioners from many different disciplines. To better utilize this advanced technology, we need to better understand users, their tasks within different contexts, and the interplay among users, tasks, and contexts/environments. In addition, research papers addressing pertinent HCI issues in an IS context have been spread out in many different tracks, mini-tracks, and ...

 

Allison Druin's Papers 


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458 at 1.0   HCI  Children 
Collection:www.umiacs.umd.edu/~allisond/papers.html
A Collaborative Digital Library for Children: A Descriptive Study of Children's Collaborative Behaviors and Dialogue. The International Children's Digital Library: Viewing Digital Books Online. Designing Interactive Systems (DIS) 2000 a paper which describes our methods of partnering with children in designing room-sized interactive technologies     Druin, A. (1999) Cooperative inquiry: Developing new technologies for children with children.

 

Professional Home Page: Thomas S. Tullis 


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459 at 1.0   HCI   
Collection:members.aol.com/TomTullis/prof.htm
Special Interest Group at CHI'2000 Conference on Human Factors in Computer Systems, April 2000, The Hague, The Netherlands. CHI'98 Conference on Human Factors in Computer Systems, April 1998, Los Angeles, CA. Tullis, T. S. (1997)  Human Interface Design at Fidelity Investments.

 

The Memory Glasses Project 


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460 at 1.0   HCI  Screens 
HypertextNode:www.media.mit.edu/wearables/mithril/memory-glasses.html
The Memory Glasses project is an attempt to build a wearable, proactive, context-aware memory aid based on the MIThril platform and wearable sensors. The primary goal of this project is to produce an effective short-term memory aid and reminder system that requires a minimum of the wearer's attention. Defining Useful Context What is useful context for proactive reminders?

 

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