![]() Tools for a Usable Web | Browsing for and ( HCI) |
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found 488 (67 left). |
Detours |
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| 401 at 1.0 | HCI | Methods | |
| Software:research.microsoft.com/sn/detours/ | |||
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Overview Detours is a library for instrumenting arbitrary Win32 functions on x86 machines. Detours intercepts Win32 functions by re-writing target function images. Binary Instrumentation Innovative systems research hinges on the ability to easily instrument and extend existing operating system and application functionality.
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The Use of Logging Data in the Design of a New Text Editor |
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| 402 at 1.0 | HCI | Methods | |
| Article:home.earthlink.net/~goodclose/chi85.html | |||
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The Use of Logging Data in the Design of a New Text Editor
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eTesting Labs customer reports |
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| 403 at 1.0 | HCI | Testing | |
| Collection:www.etestinglabs.com/main/reports/reports.asp | |||
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In this section of our Web site, we host test reports for many of our clients' tests. Consequently, the clients we've listed below represent only a small sample of the tests we've performed and test reports we've written. We have a separate listing for test reports from Strategic Networks from the period before Strategic Networks merged its testing efforts with those of eTesting Labs.
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Affordances and tool use |
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| 404 at 1.0 | HCI | ||
| Collection:www.csc.ncsu.edu/faculty/stamant/affordances.html | |||
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In AI and agents research, however, models of tool use, as a distinct subproblem of agent/environment interaction, have received relatively little attention. Nevertheless, if we are to build agents that can fully exploit a tool-oriented environment designed for humans, we must have a reasonable understanding of the nature of tool use. Robert St. Amant and Thomas E. Horton.
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Resources : Reference information : International standards for HCI and usability |
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| 405 at 1.0 | HCI | ||
| Collection:www.usabilitynet.org/resources/references/standards.asp | |||
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ISO/IEC 9126: Software Engineering - Product quality ISO/IEC 9126-1 defines usability in terms of understandability, learnability, operability and attractiveness. ISO DTR 16982: Usability methods supporting human centred design (2001) This technical report outlines the different types of usability methods that can be used to support user centred design. ISO/IEC 14598: Information Technology - Evaluation of Software Products (1998-2000) This multi-part standard specifies the process to be ...
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Jonathan Klein's Vismod page |
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| 406 at 1.0 | HCI | Emotion | |
| HomePage:www-white.media.mit.edu/~phaedra/ | |||
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As an active member of Dr. Soloway's Highly-Interactive Computing Research Group, (a.k.a. Highly Interactive Computing in Education), Mr. Klein worked on a large number of research projects, managing software projects and designing user interfaces for collaborative learning media and other applications. His interests beyond these areas include human and animal emotions, user-centered design, interactive characters, visual, audio and robotic interaction design, educational technology, ...
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| 407 at 1.0 | HCI | Input | |
| Article:www.visi.com/~pmk/evolved.html | |||
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Untitled In the United States, the most common keyboard layout for computer keyboards remains the one designed by Christopher Sholes for the original Remington "Type Writer" in 1876. When a top-row or bottom-row key is to be hit, each finger on the bottom or top row (respectively) moves to the home row, and that costs 1 unit each. An additional unit is charged to move to the bottom row (except for the index finger in its natural column) or to move an index finger to the top row ...
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ACR Publications Database |
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| 408 at 1.0 | HCI | Workload | |
| Article:oxygen.vancouver.wsu.edu/acr/volumes/v19/130owen.htm | |||
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This paper argues that further theoretical and managerial interest in the subject of consumer mental workload should be directed less toward issues of information quantity and more toward changes in processing quality as consumer mental workload is increased. Recent advances in our understanding of issues relevant to consumer mental workload are reviewed. The notion of "information load" in marketing has primarily been concerned with product choice "errors" made by ...
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Testing Techniques - Topics in Usability |
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| 409 at 1.0 | HCI | Testing | |
| Collection:www.stcsig.org/usability/topics/testing_techniques.html | |||
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Conducting Tests and Interviews Thinking Out LoudUsability Reports Conducting Tests and Interviews Tips for Talking with Users During Site Visits by Dr. Janice (Ginny) Redish Pros and Cons of Co-participation in Usability Studies, by Chauncey Wilson, author, and Judy Blostein, editor (Usability Interface, April 1998) Thinking Out Loud Methods for Successful "Thinking Out Loud" Procedures developed by Judy Ramey, University of Washington, with additions by Usability Analysis & ...
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Evaluation Tools |
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| 410 at 1.0 | HCI | Testing | |
| HomePage:mime1.marc.gatech.edu/MM_Tools/evaluation.html | |||
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Although by all appearances, the "Evaluation Matrix" is a very simple tool, it has a powerful purpose. Expert review is one of the primary evaluation strategies used in both formative (How can this multimedia program be improved?) This "Expert Review Checklist" has been designed for use by an instructional design expert.
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Interview questions - usability analysts |
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| 411 at 1.0 | HCI | ||
| Article:deyalexander.com/resources/interview-usability.html | |||
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Interview Questions for Usability Analysts A list of questions (sourced from various mailing lists) that can be adapted for use by interview panels seeking to employ web usability analysts/designers. What courses or seminars have you taken on usability or user interface design? What usability/UI design methods are you most experienced with?
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Persona @ Microsoft Research |
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| 412 at 1.0 | HCI | Design | |
| HypertextNode:www.research.microsoft.com/research/ui/persona/chapter/persona.htm | |||
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This article describes the Persona project at Microsoft Research, which is exploring social user interfaces that employ an explicitly anthropomorphic character to interact with the user in a natural spoken dialogue. The prototype system described here integrates spoken language input, a simple conversational dialogue manager, reactive 3D animation, speech output and sound effects to create Peedy the Parrot, a conversational assistant who accepts user requests for audio CDs and then plays ...
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Boxes and Arrows: Recording Screen Activity During Usability Testing |
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| 413 at 1.0 | HCI | Testing | |
| Article:www.boxesandarrows.com/archives/002919.php | |||
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Recording what users do is a crucial aspect of usability testing. Recording screen activity doesn’t necessarily cost much. Three Windows-based software programs—Lotus ScreenCam, TechSmith Camtasia and Hyperponics HyperCam—range between $30 and $150.A visual record of these mouse movements, keystrokes, and other activities is most useful for usability testing.
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IBM/Ease of Use/Conference Papers |
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| 414 at 1.0 | HCI | ||
| Collection:www-3.ibm.com/ibm/easy/eou_ext.nsf/publish/2049 | |||
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Each year we receive many paper submissions and the topics vary widely within the realm of ease-of-use. The featured 2001 conference papers included, "Conducting experimental research using native site visitors", "Designing accessible information: meeting the needs of visually impaired users", and "Status and directions of XML in technical documentation in IBM". To view papers, select a paper icon below.
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5 Applicability of Eye-Gaze Tracking Techniques |
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| 415 at 1.0 | HCI | Input | |
| HypertextNode:www.diku.dk/~panic/eyegaze/node23.html | |||
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Especially, research into human visual search strategies has based itself on tracking subjects' gaze during "target object" search tasks (e.g. Scott & Findlay 1993), but also evaluation of computer displays has been based upon recordings of fixation patterns. Some eye tracking techniques using contact lenses (cf. Later, the on-line processing of eye-gaze tracking data was extended to user-interfaces for non-military purposes.
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| 416 at 1.0 | HCI | GUI | |
| Article:groucho.siggraph.org.mx/buxton/Animcontex.htm | |||
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Drawing a mark can be an efficient command input technique when using a pen-based computer. We present design principles for interaction mechanisms which make marks self explanatory for novices but still allow experts to use efficient command marks. THE CRIB/SHEET ANIMATOR Can an interaction technique similar to marking menus be designed for other types of gestures?
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Untitled |
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| 417 at 1.0 | HCI | Design | |
| Article:www.iol.ie/~calum/chi2002/peter_trudelle.txt | |||
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At the time Netscape created mozilla.org and open sourced its codebase (3/31/98), we were not aware of any models on how to do large-scale UI design and development in open source. Netscape itself had a history of strong, innovative UI design, but had been steadily cutting back, with some budget decisions being made by managers who privately considered UI design little more than eye candy sprinkled on at the end of a release. 5. Don't create a UI Design Component One of the mistakes we made...
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AMODEUS-2 - Multidisciplinary HCI Modelling |
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| 418 at 1.0 | HCI | Methods | |
| Collection:kmi.open.ac.uk/people/sbs/amodeus.html | |||
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Thus, we were concerned with communicating HCI modelling to practitioners, in order to evaluate the usefulness and usability of the modelling techniques being developed in AMODEUS. Modelling Transfer & Evaluation papers Short overview: Communicating HCI Modelling to Practitioners. Encapsulating and evaluating multidisciplinary modelling techniques: Communicating & Evaluating HCI Modelling: The ISLE Hypermedia System.
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ACM SIGCHI Curricula for Human-Computer Interaction : 2. Definition and Overview of Human-Computer Interaction |
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| 419 at 1.0 | HCI | ||
| HypertextNode:sigchi.org/cdg/cdg2.html | |||
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Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. Human-computer interaction arose as a field from intertwined roots in computer graphics, operating systems, human factors, ergonomics, industrial engineering, cognitive psychology, and the systems part of computer science. Work on operating systems, meanwhile, developed techniques for ...
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Keith A. Butler - UML Requirements for Designing Usable and Useful Applications |
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| 420 at 1.0 | HCI | Design | |
| Article:www.primaryview.org/CHI98/PositionPapers/KeithB.htm | |||
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This WP model's database can be queried to obtain usage distributions of user data over all user tasks. The software designer takes the BOCs as preliminary requirements in the form of classes to develop a Corresponding object-oriented (OO) model. Our general approach is to integrate user task analysis, business work process (WP) simulation, and object definition for an integrated method of software engineering.
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