Tools for a Usable Web
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CACM 


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221 at 1.0   HCI   
www.jnd.org/dn.mss/error_design.html
"Malignant bad luck"? The behavior of an information processing system is not a product of the design specifications: it is a product of the interaction between the human and the system. Many failures of information systems are attributed to human error rather than to the design.

 

Discovering the Gap Between Web Site Designers' Expectations and Users' Behavior 


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www.www9.org/w9cdrom/213/213.html
The former are assessed by measuring the inter-page conceptual relevance and the latter by measuring the inter-page access co-occurrence. The discovery of pages that are conceptually related but rarely co-occur in visits suggests areas where Web site design improvement would be appropriate. Further, the technique suggests how to apply quantitative data obtained through a multiple regression analysis that predicts hyperlink traversal frequency from page layout features.

 

SIGCHI Curricula in HCI 


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223 at 1.0   HCI   
HypertextNode:www1.acm.org/sigs/sigchi/cdg
This publication is a report of the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) Curriculum Development Group. Copying without fee is permitted provided that the copies are not made or distributed for direct commercial advantage, and credit to the source is given. For permission to republish, write to: Director of Publications, Association for Computing Machinery.

 

POMS Home Page 


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224 at 1.0   HCI  GUI 
HomePage:www.lap.umd.edu/pomsFolder/pomsHome.html
POMS Home Page NoMetaDescription The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface by Kent L. Norman published by Ablex Publishing Corporation, 1991, 368 pages. ISBN: 0-89391-553-X About the Book Menu selection is emerging as an important mode of human/computer interaction. Finally, information is given on how to protype and evaluate menu selection systems using both performance data and user ratings.

 

frontwheeldrive : metamedia 


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225 at 1.0      
Collection:www.frontwheeldrive.com/metamedia.html
Computing After Silicon Technology Review talks with HP's Stan Williams about his research into building defect tolerant computing devices using self-assembling molecular processes. John Brockman interview in Wired John Brockman has been called "one of the great intellectual enzymes of our time. Kevin Kelly interviews Douglas R. Hofstadter Matt Bailie sent this Wired archived interview in which our ol' buddy Kevin Kelly interrogates Douglas Hofstadter about the actual meaning of his ...

 

Forms That Work - Papers and Presentations 


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226 at 1.0   HCI   
Collection:www.formsthatwork.com/papers.html
Setting usability requirements for a web site containing a form Sarah Miller and Caroline Jarrett discuss the challenges of understanding and setting usability requirements for a web site containing a form in this paper (pdf format, 42Kb). 'Organisations have sometimes been surprised and disappointed when they re-engineer a forms-based data capture process but fail to achieve their anticipated savings', writes Caroline in 'Understanding the Costs of Data Capture - paper, automatic and with ...

 

The Interface Mafia - Articles - Chunking by Kevin O'Boyle 


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227 at 1.0   HCI  Design 
Article:www.interfacemafia.org/articles/200109/200109-ar0002.shtml
On the other hand, even without a good aesthetic sense, understanding the principles of interface design can teach you to produce and evaluate quality user interfaces. Figure 4: Creating Cognitive Chunks within Menus - Excerpted from the Macintosh Human Interface Guidelines, this example demonstrates an intuitive yet excellent grasp of cognitive chunking. Figure 5: Using white space - 3 buttons are separated into 2 cognitive chunks by changing the spacing between the buttons.

 

ET&S [2(2)] - Sung Heum Lee - Usability Testing for Interactive Multimedia Software 


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228 at 1.0   HCI  Testing 
Article:ifets.ieee.org/periodical/vol_2_99/sung_heum_lee.html
For developing effective interactive multimedia software, dimensions of usability testing were classified into the general categories of: learnability; performance effectiveness; flexibility; error tolerance and system integrity; and user satisfaction. In the process of usability testing, evaluation experts consider the nature of users and tasks, tradeoffs supported by the iterative design paradigm, and real world constraints to effectively evaluate and improve interactive multimedia ...

 

wayV 


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229 at 1.0   HCI  Input 
Software:www.stressbunny.com/wayv/index.shtml
1. Experiment with human computer interaction, especially gesture based computing. treewm - virtual desktops organised in trees daVinci - graph visualisation Feed Essay to do with visualisation About Innovation - CNET article Thumbscript - different way of inputing text Rapid Serial Visual Projection - Gnome Project Tangible Media - Toaster TDFSB - 3D file system browser TreeDoc - an online implmentation of Fluid Documents Browse the Web - without pages Twin: Text Mode Window Manager Bubbling...

 

e-gineer - Articles - Design Patterns in Web Programming 


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230 at 1.0   HCI  Patterns 
Article:www.e-gineer.com/articles/design-patterns-in-web-programming.phtml
Web gurus need skills in user interface design, human machine interaction, information design, scripting, code library development, database design and database queries. Should the database abstraction class above be described using the object oriented design pattern language or our web programming design pattern language? Our web programming design pattern language should allow us to describe patterns that fall across any of the application levels.

 

nif-T-nav 


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:www5conf.inria.fr/fich_html/papers/P39/Overview.html
As each node is activated, the next level of information for that node is shown indented, directly below its "parent" node. Thus, the direct children of "Starting Node" are "First Child Node" and "Second Child Node". " Both "Next Generation Node" and "Second Child Node" directly link to web pages external to the tree structure.

 

Elements of Hypermedia Design - 2.1 Classifications and Taxonomy 


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232 at 1.0   HCI  UserModeling 
www.birkhauser.com/hypermedia/cyb13.html
Generally, user models are grouped into two categories, empirical quantitative models and analytical cognitive models [Bra87]. Analytical cognitive models, on the other hand, try to simulate the cognitive user processes that are taking place during permanent interaction with the system. Rich [Ric83] introduces a taxonomy where she classifies (analytical cognitive) user models along three dimensions.

 

Bonnie E. John's GOMS Page 


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233 at 1.0   HCI  GUI 
Article:www.cs.cmu.edu/afs/cs/user/bej/www/GOMS.html
Carnegie Mellon University School of Computer Science Technical Report No. Also appears as Human-Computer Interaction Institute Technical Report No. The above technical report has been accepted as two papers to appear in ACM Transactions on Computer-Human Interaction.

 

Evluation Definitions and Explanations 


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234 at 1.0   HCI   
Glossary:kramer.ume.maine.edu/cev/defs.html
"Ease of Use" is concerned with the perceived facility with which a user interacts with an interactive multimedia program. User interface dimensions may be highly correlated with how well users enjoy using a specific program. Figure 2 illustrates a dimension of interactive multimedia ranging from the perception that a program is difficult to navigate to one that is perceived as being easy to navigate.

 

Undergraduate GUI implementation course web pages 


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235 at 1.0   HCI   
Collection:www.cs.usm.maine.edu/~welty/guipages.htm
Brigham Young University CS 456 - Interactive Software Prof. Dan Olsen (Presently on leave at Carnegie Mellon University.) Millersville University of Pennsylvania CSCI 425 - Human-Computer Interaction Prof. Blaise Liffick (This page links to Prof. Liffick's course, CSCI 425, and a variety of other courses. Stanford University CS 247a - Human Computer Interaction Design Studio Profs.

 

SIGCHI Bulletin Vol.28 No.4, October 1996: Usability Techniques - What Can You Do? 


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236 at 1.0   HCI   
Article:www.cwi.nl/~steven/sigchi/bulletin/1996.4/rauch.html
This session was designed for new practitioners of Human Factors, and people who want to start a Human Factors/Usability group. Doing usability engineering or user-centered design can be used to guide the production of usable systems. These goals are then measured as the user completes tasks during prototype evaluations and usability testing.

 

Barber and Badre 


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237 at 1.0   HCI  Internationalization 
www.research.att.com/conf/hfweb/proceedings/barber/index.html
To identify localization elements and generalize them to "cultural markers" that are specific to a given culture, and/or, perhaps influenced by genre, we are performing a systematic usability inspection of several hundred Web sites originating in different countries and languages. Cultural Marker: Cultural markers are interface design elements and features that are prevalent, and possibly preferred, within a particular cultural group. Stage 2 Cultural marker Identification: During cultural ...

 

Are Unix GUIs all wrong? 


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238 at 1.0   HCI  GUI 
Article:www.advogato.org/article/242.html
Are Unix GUIs all wrong? Posted 11 Feb 2001 by nelsonrn Have we gotten the Unix GUI all wrong? It seems to me like we could do a lot more to integrate the gui into standard Unix tools.

 

Usability.gov - Provided by the NCI: National Cancer Institute 


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239 at 1.0   HCI   
Homepage:usability.gov/index.html
Usability.gov - Provided by the NCI: National Cancer Institute NoMetaDescription         • What is usability? • Planning • Data collection • Prototype development • Usability testing • Web site promotion • Web design and usability guidelines • Quick fixes for usability problems • Usability checklists, tools • Lessons learned from Web designs/redesigns • Before and after examples • Comprehensive usability resources...

 

Gray. VCR-as-paradigm: A study and taxonomy of errors in an interactive task. 


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240 at 1.0   HCI   
HyperTextNode:hfac.gmu.edu/~gray/pubs/abstracts/gray_vcr.html
VCR-as-paradigm: A study and taxonomy of errors in an interactive task. The error-prone task of programming a VCR is representative of a growing number of end-user programmable devices. To help understand this task a display-based model of VCR programming was developed and implemented as a computational cognitive model.

 

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