![]() Tools for a Usable Web | Browsing for and ( HCI) and ( Sensory) |
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Color Perception Issues |
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| 1 | HCI | Sensory | |
| www.firelily.com//opinions/color.html/metaphor.html | |||
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Suppose that a low-intensity light is received by the red cone; the light is at the red cone's peak wavelength. In these variations, either the red cones contain the pigment intended for the green cones, or the green cones contain the pigment intended for the red cones. Note for all cases: Depending on the degree of overlap between the sensitivity ranges of green and red cones, some "non-yellow" colors may appear yellow.
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User-Interface Design Guidelines for Color |
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| 2 | HCI | Sensory | |
| Article:mime1.marc.gatech.edu/mime/papers/colorTR.html | |||
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It begins with a short introduction to the human visual system and then, based on this information, provides recommendations for effectively using color on computer displays. A color can be described by using the terms "hue," "brightness" (or "lightness"), and "saturation. These structures combine the "red," "green," and "blue" photopigment responses to form three new "opponent" channels.
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ACM SIGGRAPH CAMPFIRE: perceptually adaptive graphics |
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| 3 | HCI | Sensory | |
| Article:isg.cs.tcd.ie/campfire/andrewduchowski.html | |||
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A primary goal of Perceptually-Adaptive Computer Graphics (PACG) research is to develop CG methods which in some way adapt to the human observer. This paper focuses on eye tracking techniques relevant to PACG, surveying interactive gaze-contingent and non-interactive diagnostic applications. Interactive eye tracking methods for perceptually-adaptive graphics typically rely on the use of an eye tracker to manipulate the CG scene, contingent on the viewer's location of gaze.
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